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DESIGN DOCUMENTATIONSPods: Missions - Conceptual OverviewInstead of telling each unit in a game where to go, who to attack, what to do, etc., AXIS strives to give strategic control to the player leaving the tactical control to the unit. This is the idea behind pod missions. The player has full strategic control and can set down guidlines on the tactics the pods should use when going about their missions. After a mission and perameters have been assigned, you sit back and watch your guys do their thing. Each pod his it's own independent Mission Queue. Giving a pod a mission is as simple as selecting it from a list. Each mission also has some optional perameters that define how the mission should be achieved. However, a pod can have have multiple successive missions. If for instance a pod has a Move missions ("Move to x,y"), once the pod has achieved the mission ("pod is now on x.y"), it then switches gears, discards the achieved mission, and moves on to tackle the next mission in queue. This way you can program an entire campaign into a pod. An example:
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