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PROJECT COMPLETION:
36%
CURRENT VERSION:
v0.2 "Switchboard"

NEXT VERSION:
v0.3 "Zombie"
[due ~September 2004]


DESIGN DOCUMENTATIONS

Pods: Missions - Conceptual Overview

Instead of telling each unit in a game where to go, who to attack, what to do, etc., AXIS strives to give strategic control to the player leaving the tactical control to the unit. This is the idea behind pod missions. The player has full strategic control and can set down guidlines on the tactics the pods should use when going about their missions. After a mission and perameters have been assigned, you sit back and watch your guys do their thing.

Each pod his it's own independent Mission Queue. Giving a pod a mission is as simple as selecting it from a list. Each mission also has some optional perameters that define how the mission should be achieved. However, a pod can have have multiple successive missions. If for instance a pod has a Move missions ("Move to x,y"), once the pod has achieved the mission ("pod is now on x.y"), it then switches gears, discards the achieved mission, and moves on to tackle the next mission in queue. This way you can program an entire campaign into a pod. An example:

  1. Move to tile 31, 82 (you would simpy select Move from the mission list and point to a map tile to make the assignment)
  2. Patrol 5 turns. (allow reinforcements to arrive)
  3. Capture Flag from the Green axis
  4. Move to tile 15, 40 (a nice waypoint from enemy territory)
  5. Move to tile 5, 5 (home base)
These missions would then be carried out in order until all the missions in queue have been accomplished. After that, the pod will idle and wait for further instructions.