


Okay, enough goofing off. Let's get to the part where i make an actual fish. For this trick, i'm going to try to create the fish from scratch. The Grand Ultimate Goal is to create procedurally rendered fish: procedural both in textures
and geometry. For now i'm going to try to create the fish frame using manual coding and simple functions; no modeling software allowed!
The first attempt was comical enough to take a screeshot of, as was the second. Eventually i did manage to create a complete a vertex mesh with a reasonably fishlike appearence.