This chart shows which propulsion types players use to actually move.
Favorite Parts
These are the parts that players keep attached the longest. Each game registers one "favorite part" per category.
Propulsion
Overall
{{r.value}} ({{r.num.toLocaleString()}})
Treads
{{r.value}} ({{r.num.toLocaleString()}})
Legs
{{r.value}} ({{r.num.toLocaleString()}})
Wheels
{{r.value}} ({{r.num.toLocaleString()}})
Hover
{{r.value}} ({{r.num.toLocaleString()}})
Flight
{{r.value}} ({{r.num.toLocaleString()}})
Weapons
Overall
{{r.value}} ({{r.num.toLocaleString()}})
Energy Gun
{{r.value}} ({{r.num.toLocaleString()}})
Energy Cannon
{{r.value}} ({{r.num.toLocaleString()}})
Ballistic Gun
{{r.value}} ({{r.num.toLocaleString()}})
Ballistic Cannon
{{r.value}} ({{r.num.toLocaleString()}})
Launchers
{{r.value}} ({{r.num.toLocaleString()}})
Impact
{{r.value}} ({{r.num.toLocaleString()}})
Slashing
{{r.value}} ({{r.num.toLocaleString()}})
Piercing
{{r.value}} ({{r.num.toLocaleString()}})
Special Weapons
{{r.value}} ({{r.num.toLocaleString()}})
Special Melee
{{r.value}} ({{r.num.toLocaleString()}})
Power
Overall
{{r.value}} ({{r.num.toLocaleString()}})
Engines
{{r.value}} ({{r.num.toLocaleString()}})
Cores
{{r.value}} ({{r.num.toLocaleString()}})
Reactors
{{r.value}} ({{r.num.toLocaleString()}})
Utilities
Overall
{{r.value}} ({{r.num.toLocaleString()}})
Devices
{{r.value}} ({{r.num.toLocaleString()}})
Storage
{{r.value}} ({{r.num.toLocaleString()}})
Processors
{{r.value}} ({{r.num.toLocaleString()}})
Hackware
{{r.value}} ({{r.num.toLocaleString()}})
Protection / Armor
{{r.value}} ({{r.num.toLocaleString()}})
Artifacts
{{r.value}} ({{r.num.toLocaleString()}})
Time Spent at Alert Level
The average percentage times that players spend at various alert levels
Squads Dispatched
Squads dispatched in response to various player actions. It does not include regular patrols.
Attacks (Shots Fired and Melee Strikes)
This chart shows each individual shot in a volley, including each shot from a multi-shot weapon and followup melee strikes.
Weapon Type
Damage Type
Damaged Inflicted
Damage inflicted includes damage against bots, terrain, and self.
Weapon Type
Damage Type
Bots Destroyed By Class
Machine Hacking
Machines Accessed
Machines Hacked
Direct Hacks
Terminals
Fabricators
Repair Stations
Recycling Units
Scanalyzers
Garrisons
Unauthorized Hacks
Bot Hacking
Bots Hacked
Bothacks Applied
Stat Lookup
Look up any single run-level Cogmind statistic here. Numerical values will return a list of the top runs with that stat. String-based values will return a frequency chart of the most used values.