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DESIGN DOCUMENTATION
Even More BlotchMaker!
The newest usable version of BlotchMaker (3.0) has several new fun features including Step, Brush, and Edge Deterioration. Throw this in with
settings for tile placement modes, turning pursuasion, blank shot chances, edge gravity, tiles per blotch, and independently controlled obstacle type stats,
blotchmaker starts to be a very cool map generator!
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| "RoboSport" |
| 12 blotches, 1 placement per blotch. LargeBox brush, 5% deterioration. 0 edge gravity.
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| "Ribbons" |
| 6 blotches, 5 placements per blotch with step=7. MediumX brush, 5% deterioration. 0 edge gravity. Turning: 4,1,0,0
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| "Sliced Swiss" |
| 6 blotches, 5 placements per blotch with step=10. MediumSquare brush, 20% deterioration. 0 edge gravity. Turning: 4,1,0,0
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| "Central Commons" |
25 mixed blotches with chances #1=33%, #2=66%
1) 1 placement per blotch LargeBox brush, 12% deterioration. -3 edge gravity (centering effect). Turning: 4,1,0,0
2) 30 placements per blotch Regular brush with step=1, 0% deterioration. +4 edge gravity (wall hugging effect). Turning: 1,1,1,0
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| "Stripe City With A Lake" |
35 mixed blotches with chances #1=92%, #2=8%
1) BLOCK - 25 placements per blotch, Regular brush with step=1, 0% deterioration. 0 edge gravity. Turning: 1,0,0,0 (always forward). 5% Blank shot
2) WATER - 50 placements per blotch, Regular brush with step=1, 0% deterioration. -2 edge gravity. Turning: 2,1,1,0
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| "Valleys" |
200 mixed blotches with chances #1=80%, #2=20%
1) BLOCK - 70 placements per blotch, Regular brush with step=1, 0% deterioration. 0 edge gravity. Turning: 1,1,1,0
2) ERASE - 5 placements per blotch, LargeBox brush with step=5, 10% deterioration. 0 edge gravity. Turning: 2,1,1,0
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| "Bubble Chamber" |
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